![]() objects where type Ignore is selected in the SuperTuxKart Object Properties panel.Contrary case, try not to make your vehicle’s chassis too low, as the car might have problems with irregular terrain.Įvery object in your blender scene will be exported by STK’s kart exporter except: The collision is calculated only for the vehicle mesh (assuming the character never go outside the kart), if your vehicle features big wheels is most likely these will go through other vehicles and track objects like walls or guard rails, even over fences some times so be sure to make enough tests if your vehicle has to have big wheels, like in the case of monster trucks. The wheel’s origin in Blender is used by SuperTuxKart for the wheel movement, an incorrectly placed geometry’s origin can cause the wheel improper movement, also you might want to make test for aesthetic purposes, mostly to fix the point from where the wheel steers. SuperTuxKart is a cross-platform, free and open-source kart racing game. STEP 1: Lock the grouped terrain model and the grouped index contour lines. Here, we will try to adjust the contour interval of our 3-D model terrain from 20 meter (Google map contour reference) to 5 meter contour interval. Wheels that are on the front are considered wheel-steerings and will automatically rotate as you steer in-game. How to Create a 5 Meter Contour Map Using SketchUp. Note that karts can have (up to) 4 wheels. The final model’s rotation must be 0, and its scale 1 in object mode. Also, when you hit Numpad 1 in Blender, you should see the back of the kart. Transformationsīefore being exported, the kart must be located as if the Y-axis was the road, and have a 0 X and Z translation (this last part may not be required, but this is cleaner like this ). Note that currently, kart physics depends on the dimensions of the models, but this will change when karts will have individual physics attributes. Then, in-game tests will be required to adjust it. SuperTuxKart can be easily installed on Ubuntu via software center. STK’s karts’ dimensions are approximately between 0.7x0.4 and 0.9x0.5 OpenGL units, so you may first choose a same ranged dimension. Also, it is way harder (and boring) trying to decrease the poly count of an existing high poly model than designing and modeling a low poly kart from the beginning, so it is worth keeping the poly number in mind. Choose the SketchUp file you want to insert in one of the following ways: Drag and drop a SKP to the Insert File box. ![]() ![]() During the modeling phase, remember that the kart is made to be seen from medium and far distances, but not very close distances, so detailing it a lot may be useless as some details would only be visible in rare and precise situations, a good trick is making these details part of the vehicle’s texture. To insert a SketchUp file as a component, follow these steps: Click the File Operations icon and select Insert from the menu that appears. ![]()
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